{"author_name":"ashen","cat":"LD #28","comments":[],"epoch":1386500760,"likes":0,"metadata":{"p_key":"37527","p_author":"ashen","p_authorkey":"29060","p_urlkey":"73139","p_title":"Time to do it.","p_cat":"LD #28","p_event":"LD28","p_time":"1386500760","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"29060","us_name":"ashen","us_username":"ashen","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>I&#8217;m going to try Ludum Dare (compo) for the first time.<\/p>\n <p>Goal 1: Finish an actual\u00a0<strong>game<\/strong>, not an engine or technical demo.<\/p>\n <p>Goal 2: Make it fun.<\/p>\n <p>Goal 3: Learn something.<\/p>\n <p>My setup:<\/p>\n <ul>\n <li>Code: Java \/ Eclipse.<\/li>\n <li>Graphics: PSP7, PSP8, Aseprite, Inkscape.<\/li>\n <li>Sound: Bfxr, Musagi, Sunvox, Audacity, Autotracker.<\/li>\n <\/ul>\n <p>I&#8217;ll also use some basic java code libraries I&#8217;ve made for other hobby projects. These include a state system, sound,\u00a0simplex noise and ui classes.<\/p>\n <p>I&#8217;m new to Java game programming so I&#8217;ve been looking at Notch&#8217;s code for Prelude of the Chambered and Breaking the Tower. \u00a0So I&#8217;ll be creating a\u00a0similar fixed time-step game loop and graphics\/bitmap classes but only as a starting point. \u00a0The game I make on top of that will be entirely my own.<\/p>","time":"December 8th, 2013 6:06 am","title":"Time to do it."}