{"author_name":"ReactorScram","cat":"LD #28","comments":[],"epoch":1386463500,"likes":0,"metadata":{"p_key":"37533","p_author":"ReactorScram","p_authorkey":"29177","p_urlkey":"73145","p_title":"Colorado Game Classes 1.1 (Base code release from LD28 warmup)","p_cat":"LD #28","p_event":"LD28","p_time":"1386463500","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"29177","us_name":"ReactorScram","us_username":"reactorscram","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p><a href=\"http:\/\/192.241.216.120\/colorado\/colorado-1.1.zip\">http:\/\/192.241.216.120\/colorado\/colorado-1.1.zip<\/a><\/p>\n <p>SHA1 sum:\u00a009204481b907f48aecbecfc8e9a3b78a21999233<\/p>\n <p>Be careful, this Zip doesn&#8217;t seem to have a main folder.<\/p>\n <p>This is the base code that I used for warmup today. It depends on SDL2, Lua 5.2 (though it has macros to work with 5.1 somewhat), Qt 4.x (4.8 preferred), and can optionally use PhysFS.<\/p>\n <p>It has a rich heritage stretching all the way back to LD26, and of course I will be using it for LD28 next weekend.<\/p>\n <p>It&#8217;s under AGPL3, so if you modify this, make a program with it, and distribute that program, you have to make the full source code available under AGPL3.<\/p>","time":"December 7th, 2013 7:45 pm","title":"Colorado Game Classes 1.1 (Base code release from LD28 warmup)"}