{"author_name":"Ace","cat":"LD #28","comments":[],"epoch":1386445680,"likes":1,"metadata":{"p_key":"37540","p_author":"Ace","p_authorkey":"10247","p_urlkey":"73152","p_title":"Into the fray","p_cat":"LD #28","p_event":"LD28","p_time":"1386445680","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"10247","us_name":"Ace","us_username":"ace","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>Well, I&#8217;m going to be here for LD28 too. Not even sickness shall be rid of me this time&#8230;<\/p>\n <p>Still going for the proven C++\/SFML combo, maybe going to use <a href=\"https:\/\/github.com\/ace13\/Kunlaboro\" title=\"Kunlaboro on GitHub\">Kunlaboro<\/a> (My entity system) for this time too, might also decide to try a more scripted game instead of pure C++.<br \/>\n Either way;<br \/>\n Visual Studio 2010 as my IDE<br \/>\n GIMP and Blender as content creation<br \/>\n Sound and music are not really a priority, since I sort of suck at making them but they&#8217;ll be procedurally generated if they&#8217;re there<\/p>\n <p>SFML will be used, straight from Git and still warm.<br \/>\n There&#8217;s also a strong possibility for Kunlaboro and Angelscript, but we&#8217;ll see about those.<\/p>\n <p>I&#8217;ll also be streaming this one, like I&#8217;ve done with the last couple, and I&#8217;ll try to have a timelapse done too.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/c\/\" rel=\"tag\">C++<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/compo\/\" rel=\"tag\">compo<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/sfml\/\" rel=\"tag\">sfml<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/tools\/\" rel=\"tag\">tools<\/a><\/p>","time":"December 7th, 2013 2:48 pm","title":"Into the fray"}