{"author_name":"Laguna","cat":"LD #28","comments":[],"epoch":1386436200,"likes":0,"metadata":{"p_key":"37543","p_author":"Laguna","p_authorkey":"25224","p_urlkey":"73155","p_title":"I am in!","p_cat":"LD #28","p_event":"LD28","p_time":"1386436200","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"25224","us_name":"Laguna","us_username":"\/author\/laguna\/","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>Hi there,<\/p>\n <p>This time is my second LD and I am looking forward to it.<\/p>\n <p>The tools of the trade are C#, Visual Studio 2012, SFML.Net 2.1, aseprite and Cubase. I am planning for a retro\/pixel style 2D game.<\/p>\n <p>The warmup weekend was spent with some friends from a local regulars&#8217; table on game dev. Some great long term projects here. <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/> My team mate and I prepared our solutions and folders, so we are ready to start right away next weekend.<\/p>\n <p>Since I am not quite happy with the timelapse programs available, I wrote my own using C#. Its special function is that the snapshot interval depends on the currently active window. \u00a0Since it is not neccessary to take pictures writing the code every 5 seconds it is great to have some higher resolution on doing sound or even graphics.<\/p>\n <p>If anyone is interested I would be happy to share the program.<\/p>\n <p>&nbsp;<\/p>\n <p>So I hope everyone has a great time next weekend!<\/p>\n <p>Laguna<\/p>","time":"December 7th, 2013 12:10 pm","title":"I am in!"}