LD36: No Man Has Gone Before is DONE!
Just got it ready for the compo deadline, didn’t expect to hit. DEFINITELY my most polished jam game ever. No Man Has Gone Before is UI driven game based around the idea of trying to get a spaceship with the last of humanity to a habitable planet that you don’t even know for sure exists, over the course of thousands of years. Even barebones, I think it’s pretty damn evocative and can definitely get tense when you’re trying to keep that last dozen people alive for just one. more. turn. please.

Right now, I’d say balance could definitely use some tweaking, I’m thinking it’s a little too easy at the moment. (Not in the build pictured, though. That one was waaaaay too hard.) And some of the polish that I wanted just didn’t make it, though still enough that you’ll probably notice some interesting touches in there! (No Spoilers!)
Anywho: Check it here.