{"author_name":"Tasgardyen","cat":"LD #36","comments":[],"epoch":1472435280,"likes":2,"metadata":{"p_key":"3762","p_author":"Tasgardyen","p_authorkey":"62459","p_urlkey":"39223","p_title":"First post!","p_cat":"LD #36","p_event":"LD36","p_time":"1472435280","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"62459","us_name":"Tasgardyen","us_username":"tasgardyen","event_start":"1472169600","event_key":"35","event_name":"LD36"},"text":"<p>Even if this is my second Ludum Dare, its the first post i&#8217;m writing! (Mainly because if i don&#8217;t have a post, the entry of the other game at LD34 won&#8217;t appear at my profile); The thing it&#8217;s that this time, i&#8217;m working as main programmer and game designer, i&#8217;ve way more experience with Unity than the lat LD i made, and that has helped me a lot to setup the game (i have learnt to make a grid and a simple fog of war in a couple hours xD) and solve all the problems more quickly.<\/p>\n <p>Here, one of the teammates writes\u00a0a little bit more about what we&#8217;re working on, I hope you like it!<\/p>\n <blockquote data-secret=\"n4ILuAV5kW\" class=\"wp-embedded-content\"><p><a href=\"http:\/\/ludumdare.com\/compo\/2016\/08\/28\/day-2-the-crystals-ui-radio-mechanics-and-level-design\/\">Day 2: The crystals, UI, radio mechanics and level design!<\/a><\/p><\/blockquote>\n <p><iframe class=\"wp-embedded-content\" sandbox=\"allow-scripts\" security=\"restricted\" style=\"display:none;\" src=\"http:\/\/ludumdare.com\/compo\/2016\/08\/28\/day-2-the-crystals-ui-radio-mechanics-and-level-design\/embed\/#?secret=n4ILuAV5kW\" data-secret=\"n4ILuAV5kW\" width=\"500\" height=\"282\" title=\"Embedded WordPress Post\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" scrolling=\"no\"><\/iframe><\/p>","time":"August 28th, 2016 8:48 pm","title":"First post!"}