Flush the Fish: cellular automata water physics game

As promised, here is my second game written in the CellSpace cellular automata game engine.

In Flush the Fish you have to guide the fish to the bottom of the screen by blowing holes in the walls with bombs.  But you have to make sure they do not get eaten by sharks!

This is a water physics game based on the idea of having different kinds of creatures swimming in the water, interacting with each other.  I’m not used to creating levels for puzzle games, so this is a novel experience for me.  I started on Sunday night, and got to create 5 levels before the deadline.  Anyway, I really wonder if you like the puzzles.

>>> Play the game here! <<<

Screenshot-flushthefish1-crop-sm