project.offTo(good_start);
Well, I’m making excellent progress on my entree into the SharkJam, right now it’s just a shark firing missiles. I plan on making a top-down arcade shooter base in an underwater city. The shark fires missiles pretty well, but it causes a whole lot of lag for some reason. Therefore I think I may replace the missiles with raycasting and particle effects; Then I could call it “Sharks with friggin laser beams” instead. I have also made another model for one of the enemy types :
I also have a nice underwater shader (DXStudio calls them “effects”) in there.

