{"author_name":"lparker","cat":"October Challenge 2013","comments":[],"epoch":1382410980,"likes":0,"metadata":{"p_key":"37741","p_author":"lparker","p_authorkey":"24424","p_urlkey":"73357","p_title":"TIL (The Infinite Line) Complete","p_cat":"October Challenge 2013","p_event":"LD27","p_time":"1382410980","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"24424","us_name":"lparker","us_username":"lparkermg","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>What can I say, it&#8217;s been a bit of a bumpy ride making this game.<\/p>\n <p>First things first this is the final game <a href=\"http:\/\/www.kongregate.com\/games\/lparkermg\/til-the-infinite-line\" target=\"_blank\">http:\/\/www.kongregate.com\/games\/lparkermg\/til-the-infinite-line<br \/>\n <\/a>And this is the Webpage for it <a href=\"http:\/\/til.moon-gate.co.uk\" target=\"_blank\">http:\/\/til.moon-gate.co.uk\/<\/a><\/p>\n <p>After finding out about the October challenge I already had an Idea on what I was going to remake my original LD27 game called Grav Nav. Which would have worked but it was pretty difficult to replicate how it worked and I changed focus half way through.I decided to look into maze and dungeon generation to see if I could get any ideas from that but nothing that could be done in the time I had left&#8230;<\/p>\n <p>So I looked around at my stalled projects and found one I had called ST W (SingleTrack World) where each stage was generated to a certain length using blocks and decided to Incorperate that.<\/p>\n <p>Inititally the development of TIL was pretty easy to a certain extent with the fact that most coding errors where human error. But the hardest part was the level generation itself when I introduced the difficulties, due to TIL originally being slated for Windows 8 I was pretty worried about the Frame Rate which TIL was running at.<\/p>\n <p>Last night though was really pretty tight. As my self imposed deadline for having TIL up and out there was to be for the 21\/10\/2013 and that included bits such as testing, building etc. Which I found out that for some reason there were a few errors in building the code for TIL under Window 8. Each time I tried there were errors and I really didn&#8217;t have the time to fix them, so I made the last minute decision to switch to building for web. (Which actually turned out better than expected&#8230;)<\/p>\n <p>Any way enough from me Have a Play on TIL and have fun. I&#8217;m off for a lovely holiday in Scotland.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/game-development\/\" rel=\"tag\">game development<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/moon-gate-co-uk\/\" rel=\"tag\">Moon-gate.co.uk<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/til\/\" rel=\"tag\">TIL<\/a><\/p>","time":"October 21st, 2013 10:03 pm","title":"TIL (The Infinite Line) Complete"}