Day [20]! IGF!
There is 28 hours until IGF submission deadline and I plan on getting all of my base mechanics, art, bugs and sound finished before then.
What is my game?? It is an JRPG-RTS hybrid. The over world, party mechanics and inventory are those of an RPG, while battles, dungeons and other such events are handled as a Zelda Four swords with more than four heroes… or Pikmin where each pikmin is customisable.
It is meant to be played with ONLY a keyboard or a gamepad(USB Xbox controller), no mouse. This is done by your main units controls being on the left side of the controller/keyboard and the rest of your party on the right side. It’s kind of hard to grasp with when you start but you get better after a little bit.
There is a typecast menu to give orders to specific units since there is no area select. If I was fighting an Ent that’s spraying parallizing spores around him I would want a long range fire attack. I would press the enter key which would pause the game FTL style and you would be given a few options to chose from ” Magic”, “Range”, “Melee” or “Stat”. You would want to chose “Range>>Magic>>Fire” then you would press enter again and order those selected units to attack. It’s better played than explained.
Also the world, quests and monsters are randomly generated.
I would spend more time explaining but there is barely any time left.
My body is ready.