{"author_name":"mkpictures","cat":"October Challenge 2013","comments":[],"epoch":1381849860,"likes":0,"metadata":{"p_key":"37754","p_author":"mkpictures","p_authorkey":"17845","p_urlkey":"73370","p_title":"MinimalShmup news#2","p_cat":"October Challenge 2013","p_event":"LD27","p_time":"1381849860","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"17845","us_name":"mkpictures","us_username":"arakhnor","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>So, a small post about what&#8217;s going on for MinimalShmup. <\/p>\n <p>Because of the courses, I can&#8217;t work as much as I want, but the game is still being improved.<\/p>\n <p>Now, the game is completely working with a gamepad, I added the structure of the HUD, and I&#8217;m implementing the scoring system.<\/p>\n <p>The scoring system should be like this:<br \/>\n &#8211; You have one normal shot that power up when you take a powerup bonus, and a special attack that you can use with you gauge counter.<br \/>\n &#8211; The gauge is filled by shooting on enemies and you can &#8220;stock&#8221; them. ( You can have, for example, 3 full gauges and 1 half empty ). The gauges are in fact the amount of Bomb\/Special attack\/Analyse you have, but you can switch between them. Imagine you have 10 gauges, you can choose to use one for a bomb or switch to you special attack and use one for it, you&#8217;ll have 9 gauges after that.<br \/>\n &#8211; The gauges count in the scoring system, after each level, a multiplier is applied on you gauge counter and also on your lives and on the rank.<\/p>\n <p>I&#8217;m also trying to optimise everything, and I&#8217;ll work on the first level, so I&#8217;ll be able to put a beta version here.<\/p>\n <p>Stay tuned for more infos soon!<\/p>\n <p>bonus: a screenshot<br \/>\n <img src=\"http:\/\/media.indiedb.com\/cache\/images\/games\/1\/27\/26505\/thumb_620x2000\/Hud_screen_1.jpg\" alt=\"hud_screen\" height=\"400px\" \/><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/gamedev\/\" rel=\"tag\">gamedev<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/minimalshmup\/\" rel=\"tag\">minimalshmup<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/news\/\" rel=\"tag\">news<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/shootem-up\/\" rel=\"tag\">shoot'em up<\/a><\/p>","time":"October 15th, 2013 10:11 am","title":"MinimalShmup news#2"}