{"author_name":"Photon","cat":"October Challenge 2013","comments":[],"epoch":1381618500,"likes":0,"metadata":{"p_key":"37757","p_author":"Photon","p_authorkey":"7658","p_urlkey":"73373","p_title":"Photon\u2019s October Challenge 2013: Day 12","p_cat":"October Challenge 2013","p_event":"LD27","p_time":"1381618500","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"7658","us_name":"Photon","us_username":"photon","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>(Copied from my blog: <a href=\"http:\/\/www.photongamedev.wordpress.com\">www.photongamedev.wordpress.com<\/a>)<\/p>\n <p>Hey everyone. My Thursday and Friday ended up being quite long and eventful, and I was feeling a little burned out. On top of that, I might be getting sick. But who wants to hear about my woes? C&#8217;mon, y&#8217;all wanna hear about the GAME, right? So despite another absence, I knew I needed to get back into it before I let my rhythm get too heavily jarred.<\/p>\n <p>So I&#8217;m chugging along, even if it be slowly. I started programming resettable game objects today, like the fading\/crumbling platform. I&#8217;ve also brushed up the resetting power a bit so it doesn&#8217;t cause cloning (start position player and\u00a0reset position player). I actually think the programming and stuff is going to be a bit simpler than I anticipated. Again, I think\u00a0simplicity will be my friend here.\u00a0I just think its going to be a matter of picking up my pace just a bit so I can make the October deadline, as I still have some graphical and musical stuff to think about.<\/p>\n <p>So I still don&#8217;t have a whole lot to show, but I&#8217;m trying to keep some form of steady pace. I chose Stencyl because I know its good for rapid game-making and publishing a Flash game gives me an easy target for my $1. Stay tuned for some (hopefully) more substantial updates in the near future!<\/p>","time":"October 12th, 2013 5:55 pm","title":"Photon\u2019s October Challenge 2013: Day 12"}