{"author_name":"Photon","cat":"October Challenge 2013","comments":[],"epoch":1381279860,"likes":0,"metadata":{"p_key":"37770","p_author":"Photon","p_authorkey":"7658","p_urlkey":"73386","p_title":"Photon\u2019s October Challenge 2013: Day 8","p_cat":"October Challenge 2013","p_event":"LD27","p_time":"1381279860","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"7658","us_name":"Photon","us_username":"photon","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>(Copied from my blog: <a href=\"http:\/\/www.photongamedev.wordpress.com\">www.photongamedev.wordpress.com<\/a>)<\/p>\n <p>Today&#8217;s progress:<\/p>\n <p>I plopped down a quick little test level for my ninja to run around in and started tweaking collision and physics stuff. The challenge is to kind of give this sensation of floating\u00a0that a ninja might experience while keeping the actual\u00a0handling clean and\u00a0crisp. I&#8217;m thinking I&#8217;m just about there. I&#8217;ve got gravity about where I want it in terms of force and\u00a0I think its just a matter of giving the ninja&#8217;s personal forces like walking a little extra &#8220;crispness&#8221;.<\/p>\n <p>Either way, I think I can begin actually laying out the levels here soon in Stencyl. Exciting! Chugging along at a small pace perhaps, but I&#8217;m moving. I&#8217;m thinking I&#8217;m going to stick with this art style now too, as I will probably focus more on game coding this time around and, again, I need to be conscious of the timeframe allotted for the challenge.<\/p>","time":"October 8th, 2013 7:51 pm","title":"Photon\u2019s October Challenge 2013: Day 8"}