October Challenge, here we go
Hey,
It’s time for some challenge ? I think it’s a good excuse to make my ludum dare 26 better, and to finish it! I started on the first of October, I just didn’t write a post.
My game is a shoot’em up, I’m still in reflexion for the gameplay, but I’m also working of fixing some bugs there were in the project. Now the sprites are drawing correctly, I clarified some code, and added persistance for the bullets , so they’ll still exist when the enemy die.
I’m also adding a gamepad support ( That’s weird to play my own game with a controller ^^ ), but it’s a lot of work to rethink the movements, and to implement them without bugs.
I still have performance issues, it becomes laggy when there is more than 40 bullets on the screen, and I have absolutely no idea why…
By the way, I’m pleased to to this, and I hope I’ll finish in time, even if I have work to do for school and stuffs. *fingers crossed*
More informations soon, stay tuned!
Oh, and you can also check my blog: here