{"author_name":"Photon","cat":"October Challenge 2013","comments":[],"epoch":1381195800,"likes":1,"metadata":{"p_key":"37777","p_author":"Photon","p_authorkey":"7658","p_urlkey":"73393","p_title":"Photon\u2019s October Challenge 2013: Day 7","p_cat":"October Challenge 2013","p_event":"LD27","p_time":"1381195800","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"7658","us_name":"Photon","us_username":"photon","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>(Copied from my blog: <a href=\"http:\/\/www.photongamedev.wordpress.com\">www.photongamedev.wordpress.com<\/a>)<\/p>\n <p>\u2026\u2026<\/p>\n <p>Oh, what\u2019s that? Oh right, there\u2019s another game I should be talking about other than Mighty No. 9. Or maybe not. Well, anyway\u2026<\/p>\n <p>Actually, I\u2019m feeling a bit more motivated (slightly because of the latter; see my tactly entitled post \u201c?!?!?!\u201d). I got a rough version of the reset power working today. With Stencyl, it\u2019s pretty easy to get what I\u2019m going for by using scene reloads and then properly accounting for the new player position. I\u2019ll have to think about non-resettable key items later as well. I\u2019ll probably work on fine-tuning some physics-related parts of the game before I progress too much farther on actual level\u00a0building, of course.<\/p>\n <p>So yeah, progress. So\u2026 can I go back to posting about Mighty No. 9 now? Haha\u2026<\/p>","time":"October 7th, 2013 8:30 pm","title":"Photon\u2019s October Challenge 2013: Day 7"}