Game Update 2 – Multiplayer
I have chosen that the game I’m writing (which I will reveal more of coming soon) will feature a multiplayer option. I’m going to use a UDP server/client setup and its going to relay instructions in XML (if i can find a way to make this work without trouble), also note this will not be the first multiplayer game I’ve made.
Comments
07. Oct 2013 · 14:39 UTC
XML is one of the most verbose, bandwidth consuming, format I’ve seen.