{"author_name":"Draygera","cat":"October Challenge 2013","comments":[],"epoch":1380901560,"likes":1,"metadata":{"p_key":"37797","p_author":"Draygera","p_authorkey":"14471","p_urlkey":"73413","p_title":"Day 4: Working on a Triangular Coordinate System","p_cat":"October Challenge 2013","p_event":"LD27","p_time":"1380901560","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"14471","us_name":"Draygera","us_username":"draygera","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>Hey, all:<\/p>\n <p>I don&#8217;t have any screenshots for what I&#8217;ve finished in the last couple days (due mainly to the fact that most of what I&#8217;ve been working on is actually for User Input purposes and have nothing to show yet).<\/p>\n <p>Just like the title has stated, since I&#8217;m using a hex-grid system instead of a traditional square-grid system, I&#8217;m having to use triangular coordinates to detect where the mouse is in relation to each hexagon. I&#8217;m dividing each Hexagon into 6 isometric triangles and then doing a coordinate check on each one. Whenever I get this finished, hopefully, I can start selecting individual Hexagons instead of the whole group. \ud83d\ude09<\/p>","time":"October 4th, 2013 10:46 am","title":"Day 4: Working on a Triangular Coordinate System"}