{"author_name":"MrBlade","cat":"October Challenge 2013","comments":[{"author_name":"","time":"October 2, 2013 11:39 am","epoch":1380731940,"text":"Nonsense! Simply write your code per-platform in separate builds, or use a cross-platform sound library, i.e. PortAudio and Gorilla-Audio. PortAudio is faster, but takes a bit more work to set up, while Gorilla-Audio (AFAIK) offers a more abstract API.","spam":"N"},{"author_name":"","time":"October 2, 2013 3:14 pm","epoch":1380744840,"text":"SDL (Simple Directmedia Library) is the only way to go!!! XD<br \/>\n (Don&#8217;t take that seriously&#8230; please&#8230;)","spam":"N"}],"epoch":1380729060,"likes":0,"metadata":{"p_key":"37810","p_author":"MrBlade","p_authorkey":"23232","p_urlkey":"73426","p_title":"SOUND (And Other Things)","p_cat":"October Challenge 2013","p_event":"LD27","p_time":"1380729060","p_likes":"0","p_comments":"2","p_status":"UPD5","us_key":"23232","us_name":"MrBlade","us_username":"mrblade","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>So, I can now play sound in C++, neato. Sadly I am using the Windows header, still looking for a way to make it cross platform. Maybe I can find a clever way to do it. Anyway, I am not doing the October Challenge because of school and things, and I missed out on the MiniLD, keep you guys updated. I am still learning more and more about C++ and OpenGL, so maybe next LD I will have sound and graphics.\u00a0<em>Who knows.<br \/>\n <\/em>Keep you guys updated.<br \/>\n ~Blade<\/p>","time":"October 2nd, 2013 10:51 am","title":"SOUND (And Other Things)"}