{"author_name":"Photon","cat":"October Challenge 2013","comments":[],"epoch":1380664380,"likes":0,"metadata":{"p_key":"37815","p_author":"Photon","p_authorkey":"7658","p_urlkey":"73431","p_title":"Photon\u2019s October Challenge 2013 : Day 1","p_cat":"October Challenge 2013","p_event":"LD27","p_time":"1380664380","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"7658","us_name":"Photon","us_username":"photon","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>Hey everyone. So I did some more thinking, and I&#8217;m not sure about my\u00a0last idea (as stated before) due to the timeframe. But then I ended up getting hit with something else that I&#8217;m now considering. I&#8217;ll copy some of what I posted on my blog today:<\/p>\n <p><em>&#8220;I already shared one of my ideas on the LD blog (<a href=\"http:\/\/www.ludumdare.com\/compo\/2013\/09\/30\/second-wind\/\" target=\"_parent\">http:\/\/www.ludumdare.com\/compo\/2013\/09\/30\/second-wind\/<\/a>), but I\u2019m a little concerned about the size of the project in terms of getting it done in a month. But today, this new idea hit me. I would be sticking closer to some stuff I know I can get done, particularly graphically and musically (I still need to work on these skills). My idea is <strong>Pixel Ninja: Reset.<\/strong><\/em><\/p>\n <p><em>Why \u201cReset\u201d, you ask? That is the main concept behind the game. PN:R would be\u00a0a platformer much like Pixel Ninja, but with a more linear level structure as opposed to the survival schematic. As for the \u201cReset\u201d part, that is one of your Ninja\u2019s key abilities. At nearly any point in time when navigating a level, your player can use the <strong>Reset Code<\/strong>. It does pretty much what it sounds like: it resets the entire level EXCEPT for your player\u2019s status and position. That means obstacles, enemies, hazards\u2026 nearly everything. I think this has some crazy potential to it; this could range from simple resets to restore a fallen platform to a more impactful reset that puts all doors and bridges\u00a0back to their original locked\/unlocked state (for better or worse). Those are just examples. Imagine the creative situations that could ensue!&#8221;<\/em><\/p>\n <p>I like this idea, and I think I can handle the graphical and musical side of things too. Any comments? Hopefully I&#8217;ll make a decision soon and get the motor going!<\/p>\n <p>Also, for those who don&#8217;t know my original Pixel Ninja game: <a href=\"http:\/\/photongamedev.wordpress.com\/games\/\">http:\/\/photongamedev.wordpress.com\/games\/<\/a><\/p>","time":"October 1st, 2013 4:53 pm","title":"Photon\u2019s October Challenge 2013 : Day 1"}