Day 2: Eclipse setup and choosing a game library

I downloaded Android bundle and set up my Linux machine with Eclipse. I was able to run Hello World on my Galaxy S2. Hello Java. I really have to remember all the Java stuff as I haven’t used it since 2002 or something like that.

Looking at all the 2D/3D OpenGL stuff, it looks like it would be a good idea to use some toolkit/library to build the game. I got some free licenses for Unity3D at NordicGame 2013, but those do not include rights to release on Google Play, so I guess I’ll skip Unity for now. I’m now looking into CoronaSDK and some other libraries.

Comments

02. Oct 2013 · 00:29 UTC
What do you mean, they “do not include rights to release on Google Play”? Even Unity Free allows you to release on Google Play as far as I know. Or do you just mean that you wouldn’t be able to use Pro features on Android?
Draygera
02. Oct 2013 · 00:58 UTC
If you know how to write in Actionscript or use XNA, Libgdx is a fairly stable, mature and highly robust Java game framework that has support for Windows, Mac, Linux, HTML5, Android, and partial support for iOS and is very similar to these two frameworks. The only major downside is, if it’s your first game library, it’s going to be a PITA to use at first since there’s very little in the way of up to date tutorials and it’s not as popular as CoronaSDK or many of the other ones. Now, a book did just get released about a week ago that is supposed to be an excellent starter’s guide into using it, but I have no clue.