October HF
I love this idea and it might just be the push I need – which is kind of the point I guess! Recently I’ve been trying to decide what to do with my Molyjam 2013 entry Metritron. If you’re interested in a breakdown of its mechanics I have written them up (although this is the Molyjam version).
It was a C# + XNA game so I thought the best course of action would be to turn it into a full XBLIG title since it would be easy enough to port. However after I’d finished up working on MetritronST (with a whole bundle of improvements), and dropped $130 on the subscription and cheesy trace music, I found out it is actually impossible for me to release. Not because I’ve done anything wrong, but because random Microsoft accounts just have an error where they cannot access the developer website or do anything. You can read about it here if you want but the short version is I got annoyed and, well, gave up.
However, I recently decided maybe it’s time to have another go at it (becoming unemployed again maybe helped). I created MetritronHF with a big list of improvements: several times the enemy variation, specific levels, specific bosses, mouse support, better screen use, screen configuration, hi-scores, etc. It’s also distinctly lacking in metrics data now but, while that was the shtick for the Molyjam I do think it looks much better without that gimmick in the background. I still have work to do but this might be the second wind I need and I thank you.
Currently my plan, once I’ve done the whole finishing a game part, is to register at itch.io which sounds like a decent solution for people who just want to get something on the Internets without any fuss.
Edit: I have also created an absurdly large gif that I could not in all good conscience embed directly onto the blog. http://i.minus.com/iD5tw6dwCDuNI.gif
album