{"author_name":"GFM","cat":"October Challenge 2013","comments":[],"epoch":1380370860,"likes":0,"metadata":{"p_key":"37838","p_author":"GFM","p_authorkey":"7375","p_urlkey":"73454","p_title":"My intention for October challenge 2013","p_cat":"October Challenge 2013","p_event":"LD27","p_time":"1380370860","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"7375","us_name":"GFM","us_username":"\/author\/gfm\/","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>Hey folks!<\/p>\n <p>Instead of taking the usual way and making a game using as3+Flixel and then uploading it to MochiMedia, I&#8217;ve been working for the past weeks on a remake of <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-22\/?action=preview&amp;uid=7375\">Loneliness<\/a> (my first &#8220;real&#8221; game and LD) on C++ (using SDL for event handling and window managing and OpenGL for the rendering). I&#8217;ve already got most of the work done, there&#8217;s just audio, collision and the game itself to be done! (well, I&#8217;ve already got things spawning on the screen and to the player following the mouse)<\/p>\n <p>Then I&#8217;m thinking about uploading it to <a href=\"http:\/\/itch.io\/\">http:\/\/itch.io\/<\/a> (made by LD user <a href=\"http:\/\/www.ludumdare.com\/compo\/author\/leafo\/\">leafo<\/a>). Let&#8217;s see how this works out&#8230;<\/p>\n <p>On a side note, my LD #27 post-compo version is currently on a &#8220;On Hold&#8221; state&#8230; I&#8217;ve already made some lots of tweaks, but the game itself is still lacking. So, after completing this remake I may (or may not&#8230;) go back to working on it. I actually want to finish this game, I really like how it came out. (check out the current version <a href=\"https:\/\/dl.dropboxusercontent.com\/u\/55733901\/LD48\/ld27\/postcompo\/gfm_ld27_pc.html\">here<\/a>, if keyboard fails, use the mouse to navigate menus)<\/p>\n <p>Later!<\/p>","time":"September 28th, 2013 7:21 am","title":"My intention for October challenge 2013"}