Pix-l-tron submitted to MiniLD#45

I submitted Pix-l-tron yesterday night.  The “low-level” tools used are C in MinGW and SDL2. The graphics suck.  I didn’t spend any time on them, so consider them placeholder graphics.

An advantage of using C and SDL over my usual tools of choice is performance.  So, i figured, I want this to be a game with massive amounts of objects. Since I was pleasantly surprised to see that my LD27 game (two minute mayhem) scored #144 on fun (3.5 stars), I took some ideas from that game and turned them into an arena shooter.

I wrote a minimalist game engine from scratch. The entire game is about 800 lines of code. It does most stuff you need for a basic game: bitmaps, sound, fonts, tiles, keyboard/mouse.  I figure this code may be useful for anyone who wants to make a game in SDL2, so I’m releasing it as open source (BSD).

You can find the game here:

http://www.ludumdare.com/compo/minild-45/?action=preview&uid=14520

The video quality of the gameplay video sucks, set it to HD to get a fair quality video.