Monster’s Maze – Day 2

So today I got most of the fundamental gameplay in place for my game.  There are now two enemy types who pursue the player, one which shoots at the player and the other which tries to swarm the player at close range.  The player also has three weapon types, though two of them are effectively identical at the moment.  There is also a rudimentary GUI that tracks player health, monsters killed, and weapon type current equipped.

Tomorrow I am going to focus on adding content and creating a progressively increasing difficulty curve.  I am not sure whether to add audio, but if I do, it will be fairly primitive.  I am actually having quite a bit of fun with this, which is probably helped by the fact that I chose a super low-scope game to build.  Hope everyone else is also enjoying their MiniLD!

As usual, I cross-post this to my personal blog.

Monster's Maze (2)

Tags: MiniLD #45