{"author_name":"rinaka","cat":"MiniLD","comments":[],"epoch":1379792820,"likes":2,"metadata":{"p_key":"37852","p_author":"rinaka","p_authorkey":"16242","p_urlkey":"73468","p_title":"Cell-based movement","p_cat":"MiniLD","p_event":"LD27","p_time":"1379792820","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"16242","us_name":"rinaka","us_username":"ricardo-nakamura","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>Ok, another little &#8220;experiment&#8221;: cell-based movement. On each keypress the character slides 8 pixels left, right, up or down, thus keeping aligned with the tiles. Also, the character&#8217;s position is constrained to the inside of the &#8220;room.&#8221; Next up: solid walls and some cell-based collision detection (i.e. divide coordinates by 8 and compare&#8230;)<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2013\/09\/21\/cell-based-movement\/minild45grid\/\" rel=\"attachment wp-att-297149\"><img class=\"alignnone size-medium wp-image-297149\" alt=\"minild45grid\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/09\/minild45grid-300x233.png\" width=\"300\" height=\"233\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/09\/minild45grid-300x233.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/09\/minild45grid-550x428.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/09\/minild45grid.png 962w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <p>On the game design front, this is turning into a series of rooms that the player has to traverse avoiding hazards and maybe solving simple puzzles. Vague and yet not very original, I know&#8230; ;P<\/p>\n <p>&nbsp;<\/p>","time":"September 21st, 2013 2:47 pm","title":"Cell-based movement"}