{"author_name":"mackthehobbit","cat":"MiniLD","comments":[],"epoch":1379763660,"likes":0,"metadata":{"p_key":"37858","p_author":"mackthehobbit","p_authorkey":"21333","p_urlkey":"73474","p_title":"Doing something for the Low-Level Mini LD","p_cat":"MiniLD","p_event":"LD27","p_time":"1379763660","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"21333","us_name":"mackthehobbit","us_username":"mackthehobbit","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>Hi! Just saying that I think I&#8217;m making something for the mini LD running over this weekend. I had a reasonably awesome idea: make a game for the gameboy advance. I&#8217;ve been working on another project recently (Portal for the gba), so I have a bit of experience <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>I&#8217;m using an ancient version (circa 2005) of the Dragon BASIC compiler for the gba. It&#8217;s pretty neat, and of course, the language compiles to actual machine code to run on the gameboy (duh!).<\/p>\n <p>I have to use bitmaps for all of my graphics, so paint.NET will be the way to go. I also need to do some amazing magic on most of my images, so that they are actually 16 color, and properly 4bpp.<\/p>\n <p>If I do ever actually finish something worth playing, it&#8217;ll be in the form of a gba rom. This means it&#8217;ll need either an emulator (Visualboy Advance is great) or an actual GBA and a flash cartridge to run.<\/p>\n <p>Hope to see some interesting entries in the low-level jam \ud83d\ude00<\/p>","time":"September 21st, 2013 6:41 am","title":"Doing something for the Low-Level Mini LD"}