{"author_name":"MrBlade","cat":"LD #27","comments":[],"epoch":1379597040,"likes":1,"metadata":{"p_key":"37866","p_author":"MrBlade","p_authorkey":"23232","p_urlkey":"73482","p_title":"Welp, Looks Like I Might Make That Date!","p_cat":"LD #27","p_event":"LD27","p_time":"1379597040","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"23232","us_name":"MrBlade","us_username":"mrblade","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>So, a few weeks ago, I made <a href=\"http:\/\/www.ludumdare.com\/compo\/2013\/09\/03\/dungeon-simulator-2013-update\/\">a post talking about making my game as a more full game<\/a>, in it I set a release date for myself, which was the 20th. I planned on making that, but I just don&#8217;t think I can. So, I will be releasing it as a more full game, I just don&#8217;t know when. (Not that anyone cares.) I fixed some of the biggest problems today. I might add some more levels tonight. I don&#8217;t know if it will have ten levels, but I will try. I am playtesting a lot to find bugs that I can polish. I am taking away the 10 seconds theme, because it caused too many bugs and really just made the game not fun. <em>This is about making a game for myself, not the compo anymore.\u00a0<\/em>Thanks guys!<br \/>\n <strong><em>Stay tuned!<\/em><\/strong><\/p>\n <p><em><br \/>\n <\/em>~Blade<\/p>","time":"September 19th, 2013 8:24 am","title":"Welp, Looks Like I Might Make That Date!"}