{"author_name":"shockedfrog","cat":"LD #27","comments":[{"author_name":"","time":"September 17, 2013 7:48 am","epoch":1379422080,"text":"Scoring should be reformed in some way, not removed. It doesn&#8217;t work very good right now, but I think it&#8217;s an important part of the LD.<br \/>\n How to make it better?<br \/>\n I have no clue&#8230;","spam":"N"}],"epoch":1379416320,"likes":1,"metadata":{"p_key":"37877","p_author":"shockedfrog","p_authorkey":"1078","p_urlkey":"73493","p_title":"TickType Postmortem","p_cat":"LD #27","p_event":"LD27","p_time":"1379416320","p_likes":"1","p_comments":"1","p_status":"UPD5","us_key":"1078","us_name":"shockedfrog","us_username":"shockedfrog","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>This LD I made TickType (<a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-27\/?action=preview&amp;uid=1078\">http:\/\/www.ludumdare.com\/compo\/ludum-dare-27\/?action=preview&amp;uid=1078<\/a>), a combination of a typing game and a<br \/>\n count-the-seconds game.<\/p>\n <p><img class=\"alignnone\" alt=\"\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/compo2\/thumb\/f0d84ea173507ddcca47ec4002716345.jpg\" width=\"450\" height=\"169\" \/><\/p>\n <p><strong>What went right:<\/strong><\/p>\n <p><strong>I actually entered!<\/strong> &#8211; This was my first serious compo entry since LD18 3 years ago, it was nice to at least make something.<\/p>\n <p><strong>I learned to use AS3\/Flixel!<\/strong> &#8211; I&#8217;m amazed how easy it was, I felt like I spent most of this LD actually making the game instead of trying to figure out how to make the game.<\/p>\n <p><strong>Innovation!<\/strong> &#8211; People who understood the game seemed to find the game quite innovative. Probably more than I did, really, given that it&#8217;s the second time I&#8217;ve made a typing game and there&#8217;s been a couple of TV gameshows lately using this kind of &#8216;count the seconds&#8217; thing, but the combination seemed to work well.<\/p>\n <p><strong>In-game instructions!<\/strong> &#8211; actually, see What went wrong. \ud83d\ude00<\/p>\n <p><strong>What went wrong:<\/strong><\/p>\n <p><strong>In-game instructions<\/strong> &#8211; So, I added an in-game tutorial. It wasn&#8217;t perfect &#8211; it was a bit rushed so there were a few points that weren&#8217;t explained properly &#8211; but it did its job and I was pretty happy with myself for managing to include it. However, having watched one video review where the reviewer didn&#8217;t have time to watch the tutorial or read the instructions (making the game impossible to play), I get the feeling that there were probably others who did the same. Partly this is my fault &#8211; for future games I think I&#8217;ll probably try to make a tutorial that automatically appears while playing &#8211; but still, it&#8217;s pretty sad that my game&#8217;s scores might have suffered a bit just because people can&#8217;t take a minute to read\/watch how to play.<\/p>\n <p><strong>Not appealing enough as a game<\/strong> &#8211; with the above said, it&#8217;s also likely that my scores suffered because it&#8217;s not a great game. \ud83d\ude00 I&#8217;m really happy with the idea and confident that I could develop it into something better, but the end result &#8211; while I was happy with it when it was finished &#8211; is disappointing in hindsight.<\/p>\n <p><strong>People didn&#8217;t even play half of the game<\/strong> &#8211; TickType has &#8216;easy&#8217; and &#8216;hard&#8217; modes which play very differently &#8211; unfortunately, most players seemed to ignore the hard mode completely, and although easy mode was the default (to make it easier to learn how to play), I&#8217;m surprised that so few players tried the hard mode which was the way the game was originally intended.<\/p>\n <p><strong>Scores don&#8217;t quite represent comments<\/strong> &#8211; As I&#8217;m sure many others will have noticed too, you can get fairly positive comments but end up with a poor score. I think this is because people think it&#8217;s bad to post any negative comments, which is ridiculous &#8211; constructive criticism is essential. Unfortunately this, combined with not being able to see individual scores, makes the final results weird and disappointing.<\/p>\n <p>&nbsp;<\/p>\n <p>Overall though, this was a pretty standard LD &#8211; the game making community experience is great, it&#8217;s great to get feedback via comments and especially via videos\/streams, and we all got the chance to play some really awesome new games, but the scoring is almost entirely meaningless and depressing and should just be ignored and removed. <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>","time":"September 17th, 2013 6:12 am","title":"TickType Postmortem"}