Rick Rodo – Final Thoughts on our Ratings

Hello, we’re Team Quadratics and this was our 5th Ludum Dare Jam. As the results have just come out, its seems like a good time to give some final thoughts on the game and the ratings we received. Thank you to everyone that rated our game, and if you’d like to try it out you can do so here.

Well Rick Rodo’s Rival Restaurant Rush really sprung from one idea in particular, how to create a game with an unexpected use of the theme. I had the idea even before the final theme was announced to use 10 seconds as meaning 10 seconds (helpings) of food. From there the obvious choice was to just make a really funny and ridiculous game. Essentially for those that haven’t tried the game, you’re a buffet owner that must put a rival buffet out of business. To do so, you must eat all of their food, 10 seconds (helpings) to be exact. It’s basically a sidescroller where you run to the other side to get to the buffet line while avoiding waiters, customers, and tables.

Breakdown of the Results

#61 Humor(Jam) 3.52

Humor was definitely the main goal of the game, and we really went all out on it. The gameplay itself was meant to be pretty ridiculous, and we emphasized all of this with some…interesting voice acting. Everyone really seemed to be happy with the humor in the game, and so we’re really happy with being #61! That being said, I do feel I would have liked a slightly higher score for this category, especially after all of the effort that went into it. I guess you all can try it and be the judge of that!

#200 Audio(Jam) 3.11

Wow, this is actually  bit higher than I expected. We’re lucky enough to have a music guy on the team because none of us can do it to save our lives! I guess the inclusion of voice acting probably helped. I’m quite happy with the audio score to be honest, and definitely higher than it was last time!

#355 Mood(Jam) 2.72

Umm… I’m not really sure what the mood is in this game, but I’ll take a 2.72 I guess :)

#429 Overall(Jam) 2.78

I suppose this is lower than I would have liked, but I’m not surprised. The gameplay itself was a little lacking. I don’t really know what else to say about this category in particular.

#443 Graphics(Jam) 2.71

For this game we returned to sidescroller graphics from the evil world of top down graphics. I think this really helped our score, and according to our graphics guys was easier to do. Interesting fact: it took about 5 tries to spell the name right in the title screen, and even now the title screen is still wrong. Only after we posted the game did we realize that we included “R”s in restaurant and rush ha ha.

#477 Fun(Jam) 2.44

From the comments, I could tell that this is where the game lacked, and I agree. We attempted to do a more combat based game, but that kind of got shoved to the end and never really worked out too much. I think if we spent a couple of more days on it we could have gotten this to a much better place. I’ll have to practice making combat mechanics before the next jam I guess!

#516 Innovation(Jam) 2.34

I’m not really too sure what my thoughts are on this. Looking at it one way, our theme interpretation seemed pretty innovative, but for the most part it was a fairly typical sidescroller. I guess our score kind of reflected that.

#549 Theme(Jam) 2.35

Too be honest, I’m very disappointed in this. The original goal of our project was to go with an interesting and original interpretation of the theme, and I don’t feel that this was reflected well in the score. I’m not sure if the raters didn’t understand our use of the theme, or just didn’t like it, but I personally feel this should have been significantly higher, and definitely not one of our lowest scores! I guess you guys can try it and see if you agree or not.

 

Well, I guess that pretty much sums it up. I’m certainly looking forward to the next Ludum Dare, and the results have been both exciting and disappointing. I hope you try out our game and give us some feedback here. Thanks everyone, and keep making great games!

Comments

17. Sep 2013 · 03:03 UTC
I rated you guys up on audio, if just for the sake of SPOOOOOOOOOOOOON.