{"author_name":"pencil","cat":"LD #27","comments":[],"epoch":1379269860,"likes":1,"metadata":{"p_key":"37901","p_author":"pencil","p_authorkey":"28260","p_urlkey":"73517","p_title":"Pinokio and Juliet 2113: post mortem","p_cat":"LD #27","p_event":"LD27","p_time":"1379269860","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"28260","us_name":"pencil","us_username":"pencil","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>so, LD27 is about to End (with capital &#8220;E&#8221;), and I think it is a right time for a post mortem. so&#8230;<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/09\/worm-txt.png\"><img class=\"alignnone size-medium wp-image-296312\" alt=\"worm-txt\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/09\/worm-txt-200x300.png\" width=\"200\" height=\"300\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/09\/worm-txt-200x300.png 200w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/09\/worm-txt.png 400w\" sizes=\"(max-width: 200px) 100vw, 200px\" \/><\/a><\/p>\n <p>the team:<\/p>\n <p>ibis_ibis &#8211; art lead<\/p>\n <p>caryoscelus &#8211; art, music, additional programming<\/p>\n <p>lonely &#8211; art<\/p>\n <p>kibertoad &#8211; lead programming<\/p>\n <p>spirulence &#8211;\u00a0\u00a0additional programming<\/p>\n <p>pencil &#8211; game design, project lead<\/p>\n <p>we speculated about the theme of LD27 the night before the jam. &#8220;10 seconds&#8221; was far ahead of all over themes, so we discussed, what we can do with it. first of all, we discarded all concepts, where you have to collect\/shoot-up as many as possible in 10 seconds. with that the idea of &#8220;you pick something, you get additional 10 seconds&#8221; was discarded as well. I came up with this fight situation, where you sort of get &#8220;bullet-time&#8221; to analyze the enemy and plan your moves. in my head it should have been both intuitive and tactical and keep the player under the pressure &#8211; like a real fight. and when the jam started and the theme was &#8220;10 seconds&#8221; we were prepared. kinda&#8230;<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/09\/22.png\"><img class=\"alignnone size-medium wp-image-296313\" alt=\"2\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/09\/22-300x225.png\" width=\"300\" height=\"225\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/09\/22-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/09\/22-550x412.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/09\/22.png 1024w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <p>UPs and DOWNs:<\/p>\n <p>UPs:<\/p>\n <p>+ art. I think our incredibly awesome artists made a pretty nice job. unfortunately some of it did not make it into the game.<\/p>\n <p>+ music and voiceover. \u00a0eternal gratitude to\u00a0ibis_ibis for her angel&#8217;s voice ^_^<\/p>\n <p>+ gameplay. it seems to me that we almost accomplished what we intended: tactics+intuition. despite the fact, that we argued about 500 hours about how the game should look like and be played. more of gameplay in DOWNs.<\/p>\n <p>+ story. in my opinion, it is nice even for a short\/simple game to have a story. our story has two endings! \ud83d\ude09 (not counting &#8220;you die&#8221; ending)<\/p>\n <p>DOWNS:<\/p>\n <p>&#8211; gameplay (yet again)&#8230; let&#8217;s take it step by step:<\/p>\n <p>&#8211; overwhelming variety of actions. we simply did not have enough time to make it right: leveling\/unlockable moves, so we just threw everything in right from the start.<\/p>\n <p>&#8211; perks. post-jam version has them, jam &#8211; does not. yet again &#8211; the dreaded Time (with capital &#8220;T&#8221;).<\/p>\n <p>&#8211; no detailed tutorial or in-game help. see the &#8220;T&#8217; cause &gt;_&lt;<\/p>\n <p>&#8211; to sum up: it happens to be intuition &gt; tactics, but it is not that bad. or is it..?<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/09\/hit-locations.png\"><img class=\"alignnone size-medium wp-image-296330\" alt=\"hit locations\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/09\/hit-locations-300x290.png\" width=\"300\" height=\"290\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/09\/hit-locations-300x290.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/09\/hit-locations-550x532.png 550w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <p>all in all, it was my first time as a lead and I naively hope, that I did not terribly fail *_*<\/p>\n <p>enjoy the game, feedback of any kind is always highly appreciated, thanks for reading.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-27\/?action=preview&amp;uid=7122\">http:\/\/www.ludumdare.com\/compo\/ludum-dare-27\/?action=preview&amp;uid=7122<\/a><\/p>\n <p>Cf! :E<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/game\/\" rel=\"tag\">game<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/jam\/\" rel=\"tag\">jam<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld27\/\" rel=\"tag\">LD27<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/post-mortem\/\" rel=\"tag\">post-mortem<\/a><\/p>","time":"September 15th, 2013 1:31 pm","title":"Pinokio and Juliet 2113: post mortem"}