{"author_name":"FireZenk","cat":"LD #27","comments":[],"epoch":1378967880,"likes":3,"metadata":{"p_key":"37916","p_author":"FireZenk","p_authorkey":"27429","p_urlkey":"73532","p_title":"10 Seconds to escape \u2013 Post Mortem","p_cat":"LD #27","p_event":"LD27","p_time":"1378967880","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"27429","us_name":"FireZenk","us_username":"firezenk","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>Well, it was time to encourage me to do the Post mortem of my first participation in the Ludum Dare <a title=\"10 Seconds to escape\" href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-27\/?action=preview&amp;uid=27429\">10 Seconds to escape<\/a><\/p>\n <p>For my first time, I must say it was quite an adventure.<br \/>\n I didn&#8217;t participate in the voting of the topic, and I registered just in time to start the competition&#8230;<\/p>\n <p><strong>The creative process:<\/strong><\/p>\n <p>When I get no time to think about the topic of the game, just improvised. I thought of a simple game could be developed in the 48 hours of the Compo.<br \/>\n Finally I devised a puzzle game \/ challenge against time, based on the theme &#8220;10 seconds&#8221;.<\/p>\n <p><strong>Tools:<\/strong><\/p>\n <p>I had to create the game the with what I already had:<br \/>\n &#8211; Pixelmator to tailor the graphics.<br \/>\n &#8211; Sublime Text 2 to schedule the game.<br \/>\n &#8211; Internet for the rest.<\/p>\n <p><strong>Language and Engine:<\/strong><\/p>\n <p>Perhaps one of the most delicate parts when the challenge to create a game in such a short time.<br \/>\n As a beginner in this field, if I was wrong in this, I could not finish the game on time.<\/p>\n <p>Perhaps one of the most delicate parts when the challenge to create a game in such a short time.<br \/>\n As a beginner in this field, if I was wrong in this, I could not finish the game on time.<br \/>\n After considering several engines with corresponding languages \u200b\u200band although at first I thought Java + Ligbdx, I dismissed this election in favor of L\u00f6ve2D + LUA.<\/p>\n <p>But why? Simply because L\u00f6ve2D is less corseted than Libgdx and much faster to develop given in part by the LUA language.\u00a0So with L\u00f6ve2D I get faster a playable prototype and then I left over time to refine it.<\/p>\n <p>&#8212;-<\/p>\n <p>With everything ready to put me to develop, this is what was right and what was wrong&#8230;<\/p>\n <p><strong>The right<\/strong><\/p>\n <p>&#8211; From my idea for the game and thanks to a <a title=\"Love2D boilerplate\" href=\"https:\/\/github.com\/FireZenk\/L-ve2D-boilerplate\">simple template I created for L\u00f6ve2D games<\/a> a while ago, could speed up the process and get a playable prototype in the first 24 hours.<\/p>\n <p>&#8211;\u00a0The engine choice was undoubtedly the best, because I could focus on what really matters and relegate the workflow to the engine.<\/p>\n <p>&#8211;\u00a0Internet is a large base of assets and certainly showed his potential quickly.<\/p>\n <p>&#8211;\u00a0In the process of creating the game I enjoyed as a child <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>&#8211;\u00a0By achieving the prototype early, I can focus on making improvements, create menus and add music and even create new levels, making the game bigger and more fun.<\/p>\n <p><strong>The wrong<\/strong><\/p>\n <p>&#8211;\u00a0Being my first time, I had no clear some rules and my Compo became Jam because the assets I used\u00a0belong to third&#8230;<\/p>\n <p>&#8211; I&#8217;ve not previously studied in sufficient depth the Engine led me to do some silly mistakes.<\/p>\n <p>&#8212;-<\/p>\n <p>Overall, my first participation was satisfactory\u00a0and I&#8217;ll participating in further calls.<br \/>\n I had fun and learned a lot. I also tasted great games from other people and I had so much fun and discovered an amazing concepts become into reality.<\/p>\n <p>Thanks for this Ludum Dare!<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/love2d\/\" rel=\"tag\">love2d<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/post-mortem\/\" rel=\"tag\">post-mortem<\/a><\/p>","time":"September 12th, 2013 1:38 am","title":"10 Seconds to escape \u2013 Post Mortem"}