10 Second Gooback – POST-COMPO!!!
Finally made a post-compo version! I was planning on uploading it a week ago, but a series of very unfortunate events forced me to delay it. Not to worry, though- I got it to be even better!
New features:
- KEYS! Some levels have keys in them. Get them all to unlock the door!
- Switch blocks! Turn a blue block on by going through it! Passing through a block solidifies it.
- Save your progress! Indeed, yes; are you stuck in a level and you don’t feel like pressing the enter key to skip it? No problem! You can exit the game and reenter where you left off!
- Rebind keys! Don’t feel like playing with the arrow keys this time? Set it to WASD instead! If you feel adventurous, know that most keys are bind-able, and you can even set a key to do multiple actions!
- Sounds! That’s right, there are now generic, sfxr-generated, retro sound fx, just the way you like ’em!
- New levels! Obviously.
The game creates a folder in AppData/Roaming on Windows, and something called “user.home” on OS X and Linux. I’ll add a “delete all save files” option in the game itself soon.
Just a reminder- the game has a built-in level editor! I gave the specifications for its usage on the entry page.
Get it here: http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=22590
This is not the last update this game will be getting, either. I plan on completely reworking the 10s gooback system into something more flexible and deep. I’ll be posting here with new updates.
