{"author_name":"Crowbeak","cat":"LD #27","comments":[],"epoch":1378770960,"likes":2,"metadata":{"p_key":"37927","p_author":"Crowbeak","p_authorkey":"16689","p_urlkey":"73543","p_title":"Worst Gnome at the Factory: Post-Postmortem","p_cat":"LD #27","p_event":"LD27","p_time":"1378770960","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"16689","us_name":"Crowbeak","us_username":"crowbeak","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<div id=\"attachment_282750\" style=\"width: 560px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/www.ludumdare.com\/compo\/2013\/08\/25\/my-coding-brain-says-no\/screen-shot-2013-08-25-at-11-11-59-pm\/\" rel=\"attachment wp-att-282750\"><img class=\"size-large wp-image-282750\" alt=\"The final look of the game. Can you tell which panel affects which dials? Most people can't.\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/Screen-Shot-2013-08-25-at-11.11.59-PM-550x412.png\" width=\"550\" height=\"412\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/Screen-Shot-2013-08-25-at-11.11.59-PM-550x412.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/Screen-Shot-2013-08-25-at-11.11.59-PM.png 1140w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><p class=\"wp-caption-text\">The final look of the game. Can you tell which panel affects which dials? Most people can&#8217;t.<\/p><\/div>\n <p>One of the things I said I thought I did well in my <a title=\"Worst Gnome at the Factory Postmortem\" href=\"http:\/\/www.ludumdare.com\/compo\/2013\/08\/25\/worst-gnome-at-the-factory-postmortem\/\">postmortem<\/a> was the user interface. After that, though N0_Named_Guy did a <a title=\"N0_Named_Guy Reviewed Worst Gnome at the Factory\" href=\"http:\/\/www.ludumdare.com\/compo\/2013\/08\/29\/n0_named_guy-reviewed-worst-gnome-at-the-factory\/\">video review<\/a> for me and then feedback started coming in on the entry page itself on top of that and told me I was wrong. It wasn&#8217;t terrible, and it was certainly better by the end than by the beginning, but it wasn&#8217;t good <em>enough<\/em>.<\/p>\n <p>The real problem, I think, was that I didn&#8217;t get enough testers. I should have pulled in new testers when I thought I was done, people who hadn&#8217;t seen the game at all yet. Without realizing it, I had the same people play the new version, and their praise about how much better it was lulled me into a false sense of security. &gt;_&gt; Oops.<\/p>\n <div id=\"attachment_286986\" style=\"width: 560px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/www.ludumdare.com\/compo\/2013\/08\/25\/worst-gnome-at-the-factory-postmortem\/screen-shot-2013-08-24-at-10-48-36-pm\/\" rel=\"attachment wp-att-286986\"><img class=\"size-large wp-image-286986\" alt=\"The original placeholder graphics.\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/Screen-Shot-2013-08-24-at-10.48.36-PM-550x414.png\" width=\"550\" height=\"414\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/Screen-Shot-2013-08-24-at-10.48.36-PM-300x226.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/Screen-Shot-2013-08-24-at-10.48.36-PM-550x414.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/Screen-Shot-2013-08-24-at-10.48.36-PM.png 692w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><p class=\"wp-caption-text\">The original placeholder graphics.<\/p><\/div>\n <p>If you want to try it for yourself, <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-27\/?action=preview&amp;uid=16689\">go here<\/a>. I recommend you actually read the wall of text at the beginning, even though that, too, was apparently a bad idea. I read other people&#8217;s walls of text, so it didn&#8217;t occur to me that most people wouldn&#8217;t.<\/p>\n <p>I&#8217;m really happy with the idea and am working to flesh the game out. Once my code refactoring is complete and the bug is fixed, I&#8217;m going to start implementing the feedback I&#8217;ve been getting. Aside from improved understandability, balancing the game better, and adding more levels, I want to make it playable on touch devices.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/postmortem\/\" rel=\"tag\">postmortem<\/a><\/p>","time":"September 9th, 2013 6:56 pm","title":"Worst Gnome at the Factory: Post-Postmortem"}