Starting post-compo for Ten Down
Hi. I’ve been receiving a lot of (mostly) positive feedback on my game Ten Down, and I’ve resolved to stop moping around and get cracking on a post-compo version of sorts. I’m thinking large-ish, super stylish, randomly generated maps where you fight against a variety of monsters and have to explore the area to progress. The main complaint I’ve been getting on my game is the (apparently) odd control scheme it uses, and I’d love to get some feedback on the new (hopefully more familiar) setup I’ve got going now. The controls are as follows: WASD/arrows for movement, space to shoot and shift to sprint.
You can take it for a test drive right here
If you’d like to follow the progress of this game I’ve started a WIP thread for it over here.
All the best!
Tags: post comp
