Starting post-compo for Ten Down

Hi. I’ve been receiving a lot of (mostly) positive feedback on my game Ten Down, and I’ve resolved to stop moping around and get cracking on a post-compo version of sorts. I’m thinking large-ish, super stylish, randomly generated maps where you fight against a variety of monsters and have to explore the area to progress. The main complaint I’ve been getting on my game is the (apparently) odd control scheme it uses, and I’d love to get some feedback on the new (hopefully more familiar) setup I’ve got going now. The controls are as follows: WASD/arrows for movement, space to shoot and shift to sprint.

You can take it for a test drive right here

If you’d like to follow the progress of this game I’ve started a WIP thread for it over here.

All the best!

Screen Shot 2013-09-06 at 10.48.54 PM

Tags: post comp

Comments

shard123
06. Sep 2013 · 20:12 UTC
Looks good, reminds me a bit of that old Boxhead game.