{"author_name":"8BitPimp","cat":"LD #36","comments":[],"epoch":1472432400,"likes":1,"metadata":{"p_key":"3795","p_author":"8BitPimp","p_authorkey":"20953","p_urlkey":"39256","p_title":"Surge is done!","p_cat":"LD #36","p_event":"LD36","p_time":"1472432400","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"20953","us_name":"8BitPimp","us_username":"8bitpimp","event_start":"1472169600","event_key":"35","event_name":"LD36"},"text":"<p><iframe width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/H8vBquQa7WY?feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n <p>Link to my entry:<br \/>\n &#8211; <a href=\"https:\/\/t.co\/mI4lij6bXf\">Surge<\/a><\/p>\n <p>All in all the development seems to have gone really smoothly!<br \/>\n I did just have a terrifying moment though, with 1 hour left I was packaging up the game and building it in release mode when I noticed half of then enemies would randomly not spawn!<br \/>\n Turned out to be an uninitialized variable, but it could have been a show stopper!<\/p>\n <p>I cant wait to play everyones games tommorow after I get some sleep!<br \/>\n Well done everyone!!<\/p>","time":"August 28th, 2016 8:00 pm","title":"Surge is done!"}