{"author_name":"Tater_hater","cat":"LD #27","comments":[],"epoch":1378329900,"likes":0,"metadata":{"p_key":"37958","p_author":"Tater_hater","p_authorkey":"21618","p_urlkey":"73574","p_title":"Hot Potato Post-mortem","p_cat":"LD #27","p_event":"LD27","p_time":"1378329900","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"21618","us_name":"Tater_hater","us_username":"tater_hater","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p><img class=\"alignnone size-medium wp-image-294939\" alt=\"cooltext1162935284\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/09\/cooltext1162935284-300x38.gif\" width=\"300\" height=\"38\" \/><\/p>\n <p>This has been my second Ludum Dare, and I&#8217;m so glad I finally have the right tools. In LD 26, I had to cut out 3\/4 of my game&#8217;s content due to free version restrictions, leaving Tinge a rather dull game with an interesting idea buried in it. This time I had everything I needed, besides time. Balancing school, college prep, and Game design was a daunting task. I&#8217;ve gotten the hang of programming games in a short amount of time, as minigames were essentially many games put into one. So instead of making one game, I ended up with 7 or 8.<\/p>\n <p>The Good<\/p>\n <p>*The name was pretty clever if I do say so myself, pointing to the game of hot potato, only played with minigames (there&#8217;s no relation to LD 26&#8217;s potato theme)<\/p>\n <p>*I Enjoyed the &#8220;Wario-Ware&#8221; style of genera, as it involved all ideas from my friends to be incorporated, and added to the intensity of timed games.<\/p>\n <p>*Compared to my last game, Tinge, It was actually fun.<\/p>\n <p>The Bad<\/p>\n <p>I didn&#8217;t have the time to get a product I was totally proud of produced<\/p>\n <p>*The kindergarten artist graphics. In the race to make a game, artwork was low on my priority list, and, well, the art sucked<\/p>\n <p>*The music\/Sound effects. I have gotten complements on the music, but I don&#8217;t think anyone realizes it came from Microsoft Clip Art. I wanted sound effects, but again, time was an issue.<\/p>\n <p>&nbsp;<\/p>\n <p>Overall it was the best Ludum Dare yet. I enjoyed both how Hot Potato came out, as well as its play-ability. It had several bugs when released, but for the time I had, I&#8217;m Proud of the product.<\/p>\n <p>Play it here:\u00a0<a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-27\/?action=preview&amp;uid=21618\">http:\/\/www.ludumdare.com\/compo\/ludum-dare-27\/?action=preview&amp;uid=21618<\/a><\/p>\n <p>My more polished, but much more cruddy LD26 game:\u00a0<a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-26\/?action=preview&amp;uid=21618\">http:\/\/www.ludumdare.com\/compo\/ludum-dare-26\/?action=preview&amp;uid=21618<\/a><\/p>\n <p>Twitter: \u00a0@Tater_Hater2<\/p>","time":"September 4th, 2013 4:25 pm","title":"Hot Potato Post-mortem"}