{"author_name":"Chewynouget","cat":"LD #27","comments":[],"epoch":1378277340,"likes":0,"metadata":{"p_key":"37964","p_author":"Chewynouget","p_authorkey":"18361","p_urlkey":"73580","p_title":"The Space Loop \u2014 A late Postmortem.","p_cat":"LD #27","p_event":"LD27","p_time":"1378277340","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"18361","us_name":"Chewynouget","us_username":"chewynouget","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>I have some time on my hands, so I thought I might write a little postmortem.<\/p>\n <p><strong>Overall<\/strong> &#8212; I&#8217;m quite proud. I feel the game meets the idea of what the game should be like (the controls are a bit slippery, though. This seems to happen with all my platformers).<\/p>\n <p><strong>Art<\/strong> &#8212; The art, for me personally, is a bit of a flaw in the game. I didn&#8217;t change it from the tester images I gave it for some reason; It escapes me at this time.<\/p>\n <p><strong>Sound<\/strong> A bit bleh.<\/p>\n <p><strong>Music<\/strong> I&#8217;m really proud of the music. I composed it all myself in pxTone. The melody isn&#8217;t the best, and I understand that that&#8217;s kind of a crutch, but overall I&#8217;m happy with it.<\/p>\n <p><strong>Story<\/strong> It was kinda tacked on. I like it but I have to accept that it was tacked on and not very explained.<\/p>\n <p><strong>Engine and Coding<\/strong> Flashpunk worked brilliantly. I originally wanted to write the game in plain AS3, but I figured a pre-built engine would help.<\/p>\n <p><strong>Community<\/strong> Goddammit I love the feedback. I thank anyone who played it, and those who commented. Thanks so much.<\/p>\n <p>Thanks for reading, everyone!<\/p>","time":"September 4th, 2013 1:49 am","title":"The Space Loop \u2014 A late Postmortem."}