Dungeon Simulator 2013 *UPDATE!*
Hey! So, my LD game was a text based “Dungeon Simulator” really, it is just a puzzle game in text. (I know, a recipe for disaster. Hahah) If you want to play it:
Dungeon Simulator 2013

This is what the menu looks like.
Anyway, I worked really hard on it, maybe you can’t tell, but a lot of work went into it. I know for you all of you Expert Coding Ninjas, 540 lines in 48 hours is NOTHING, but to me it was actually a bit of a grind. I won’t go into details, but if you want to read more about it you can read my post mortem. Anyway, I have a little announcement:
My game will be having a post-post mortem release!
That is right, I was inspired enough to do more work! Whoa!
No, no, but for real my game is actually fairly buggy. Most notable the tutorials and some level bugs. This was mostly do to the lack of play time and testing I did the “finished” game. As I said in my post mortem “I might have played through the whole game maybe…Three times all the way through? Sorry.”
Anyway things I hope to bring to the next release:
-Fixed tutorial(s)
-Re-build level three from the ground up.
-In addition to new level three, add three more COMPLETE and PLANNED levels. I will draw them out this time and make sure they at least work on my machine.
-I will try and make the “engine” (If you will.) a bit more robust.
I will be releasing this on the 20th right after voting (Sorry, I don’t want to mess up voting and I start school here in a few days, so my schedule is going to be tighter than normal. :c Be patient.)
I will be doing weekly “Updates” with what I have been working on. (Maybe even a preview, maybe?)
Stay tuned for more! If you have played my game and you have input or things you think should be changed, that I didn’t say ^above, please feel free to say it! I would love to hear some more opinions from you guys. After all that is what keeps me motivated. (:
Good luck everyone.
~Blade