magnet. postmortem

It was the first LD I patricipated in, and I’m quite satisfied with the game I made. I found the theme a bit too constraining, though I managed to get an idea of my game fairly quickly. So, without breaking everything in good and bad aspects:

  • Graphics. My programmer art really sucks so I went for a minimalist graphical style. My inspiration was Super Hexagon which manages to look really good without having sophisticated graphics. I think my game looks quite well, and that’s mainly due to particles flying everywhere.
  • Music. In short, there’s none. I found out I couldn’t make a good-sounding soundtrack and I didn’t want to resort to autotracker.
  • Gameplay. It’s unoriginal and repetitive, as it’s just your everyday top-down arena shooter. Magnet phase makes things a lot more interesting, though I got comments saying that it’s confusing.
  • Scope. I didn’t pick a complex idea, so I was sure that I could complete it in 48 hours. I was right about it, almost all mechanics were done during the first day.

Taking part in an LD was a great experience, and most of all a fun one. Looking forward to next compo!

Click on the screenshot to play my game!

 

 

Tags: postmortem