{"author_name":"RARoadkill","cat":"LD #27","comments":[],"epoch":1378210380,"likes":0,"metadata":{"p_key":"37976","p_author":"RARoadkill","p_authorkey":"13308","p_urlkey":"73592","p_title":"Flying Trojan Horse Post Mortem","p_cat":"LD #27","p_event":"LD27","p_time":"1378210380","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"13308","us_name":"RARoadkill","us_username":"raroadkill","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>So I think this one was my all time favorite of the games I have made for Ludum Dare. During the voting I wanted castles to win, even though that wouldn&#8217;t be a good theme I still wanted to do something with castles. Decided that the best way to do this was to have something to do with castles that only takes 10 seconds.<\/p>\n <p><strong>What Went Right<\/strong><\/p>\n <p>The Castles- They are not perfect but I like how the castles looked, I didn&#8217;t get time to go back and make better textures but I think they look decent<\/p>\n <p>Rigid Body Control- Making this game using a character controller just wasn&#8217;t going to cut it. So I programmed a character controller that uses the rigidbody add forces and velocity for movement. It needs work but it&#8217;s a good starting point for other games in the future.<\/p>\n <p>Terrain- I spent too much time working on the Terrain of a few of the levels. I find them rather nice to look at.<\/p>\n <p>Basic Catapult Launching- It launches you in a up direction&#8230;which is what its suppose to do.<\/p>\n <p>Music- It&#8217;s simple, but I think it&#8217;s fun.<\/p>\n <p><strong>What Went So Wrong<\/strong><\/p>\n <p>Catapult- the model was a placeholder that I ended up not being able to redo. Main issue though is the power, in my sleep haze I decided that the catapult needed to be able to reach the castles on zero power&#8230;which meant that you never went over like 20 power on most maps. Also I didn&#8217;t have time to make a simple animation for it<\/p>\n <p>The Super Jump- Because of the way I controlled the player with a ridged body you could run at the catapult and launch yourself much much further.<\/p>\n <p>Moving Catapults- There were several glitches with this, you could get them stuck in the ground or flip them upside down if you are not careful<\/p>\n <p>Terrain Size- I underestimated just how far and how high you would launch, so you can see outside the map, which is just not cool<\/p>\n <p>The Correct Spelling of Trojan- I need spellcheck everywhere&#8230;at all times&#8230;<\/p>\n <p>&nbsp;<\/p>\n <p>I learned a lot while making this, going to be able to use my new knowledge in a game I am working on. I am hoping to gather together a team before the next ludum dare, would really be helpful.<\/p>\n <p>Here is a link if you have not played it.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-27\/?action=preview&amp;uid=13308\">http:\/\/www.ludumdare.com\/compo\/ludum-dare-27\/?action=preview&amp;uid=13308<\/a><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/post-mortem\/\" rel=\"tag\">post-mortem<\/a><\/p>","time":"September 3rd, 2013 7:13 am","title":"Flying Trojan Horse Post Mortem"}