{"author_name":"GFM","cat":"LD #27","comments":[],"epoch":1378148640,"likes":2,"metadata":{"p_key":"37982","p_author":"GFM","p_authorkey":"7375","p_urlkey":"73598","p_title":"\u201cSpace Rift\u201d post-compo updates","p_cat":"LD #27","p_event":"LD27","p_time":"1378148640","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"7375","us_name":"GFM","us_username":"\/author\/gfm\/","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>Though I&#8217;ve only played 55 from the minimum of 100 games I intent to play, I&#8217;ve already started to make some adjustments to my game.<\/p>\n <p>I&#8217;ve rework some sprites to try and make them clearer and fixed the overlay (which was turning everything a little gray&#8230; I blame the lack of sleep at the time xD). Also, I&#8217;ve already took of the overheat feature&#8230; it was indeed a stupid feature (perhaps I can put it on again in a ship with two shoots&#8230; one that overheats and another normal).<\/p>\n <p>But, what I&#8217;ve been focusing the most (for now) is the menus. For this, I&#8217;ll leave you with this image (notice that I&#8217;ll redo the main menu to match the options menu style (that means, no more FlxButton)):<\/p>\n <div id=\"attachment_294496\" style=\"width: 522px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.ludumdare.com\/compo\/2013\/09\/02\/space-rift-post-compo-updates\/gfm_ld27_gif5\/\" rel=\"attachment wp-att-294496\"><img class=\"size-full wp-image-294496\" alt=\"gfm_ld27_gif5\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/09\/gfm_ld27_gif5.gif\" width=\"512\" height=\"512\" \/><\/a><p class=\"wp-caption-text\">It&#8217;s really *animated* now!<\/p><\/div>\n <p style=\"text-align: center\">\n <p>I&#8217;m afraid that I may be overdoing it&#8230; xD<\/p>","time":"September 2nd, 2013 2:04 pm","title":"\u201cSpace Rift\u201d post-compo updates"}