{"author_name":"phi","cat":"LD #27","comments":[],"epoch":1378033980,"likes":2,"metadata":{"p_key":"37996","p_author":"phi","p_authorkey":"20723","p_urlkey":"73612","p_title":"10 Seconds \u2013 Post Mortem","p_cat":"LD #27","p_event":"LD27","p_time":"1378033980","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"20723","us_name":"phi","us_username":"\/author\/phi\/","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>This was my 4th game jam and my 2nd LD. I managed to (more or less) finish a game that I&#8217;m semi-pleased with.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-27\/?action=preview&amp;uid=20723\" target=\"_blank\"><strong>Here<\/strong><\/a>&#8216;s the game and here&#8217;s a time-lapse video:<\/p>\n <p><iframe width=\"500\" height=\"375\" src=\"http:\/\/www.youtube.com\/embed\/mmTciP-yZ_c?feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n <p>I tried to display my &#8220;productivity&#8221; over the two days with a green bar on the left.<\/p>\n <p><span style=\"text-decoration: underline\"><strong><em>What went right:<\/em><\/strong><\/span><\/p>\n <p>\u2666 <strong>Existence of idea.\u00a0<\/strong>Since the theme was already quite obvious before it was officially announced, I had enough time to think about something I could make in a fairly short time.<\/p>\n <p>\u2666 <strong>No art.\u00a0<\/strong>I suck at drawing and pixeling and all that stuff. In previous game jams I just threw something in that looked like it had been thrown up, but now I realize that I can make games just as well (or just as poorly) without any fancy images. I didn&#8217;t need a single image file for my game. I just drew rectangles to the screen.<\/p>\n <p>\u2666 <strong>Shaders.\u00a0<\/strong>I had never really used them before, and I was actually quite scared I would mess up by using things I&#8217;m not very familiar with. But I am very happy about my decision.<\/p>\n <p>\u2666\u00a0<strong>Familiar tools.\u00a0<\/strong>The tools I used were my all-time favourites, and they still are. They allowed me to have a comfortable flow of work and no aggression.<\/p>\n <p>\u2666 <strong>SFML.Net.\u00a0<\/strong>SFML is an amazing library. I&#8217;d done very little with it before LD27, but it&#8217;s so intuitive and well documented that I had no problems at all. I used wrapper for .Net since I suck at C++.<\/p>\n <p>\u2666 <strong>Audio.\u00a0<\/strong>I wasted some time composing music in LMMS until I decided to screw it and recorded all the sounds with my microphone and edited them in Audacity. It turned out much better and fit the atmosphere of the game.<\/p>\n <p><strong><span style=\"text-decoration: underline\"><em>What went wrong:<\/em><\/span><\/strong><\/p>\n <p>\u2666 <strong>Concept.\u00a0<\/strong>I liked the idea of having a multitasking experience. Now I don&#8217;t like it that much anymore. But it was something I could do with my skills and my time.<\/p>\n <p>\u2666\u00a0<strong>Time.\u00a0<\/strong>I originally wanted to finish the game on Saturday in order to have Sunday free for homework and stuff. But I ended up needing a little bit more time, so I screwed my homework. Hoo neids english Aniwey.<\/p>\n <p>\u2666 <strong>No playtesters.\u00a0<\/strong>Since I don&#8217;t have any friends, I couldn&#8217;t give the game to anyone in order to see if they would understand it.<\/p>\n <p>\u2666 <strong>Mini games.\u00a0<\/strong>The game consists of mini games, so I wanted to make as many as possible to get high replayability. A lack of ideas hindered me from creating more than 7.<\/p>\n <p>I&#8217;ve already got some nice and useful feedback. I&#8217;m not going to develop this any further, but once more I&#8217;ve learned a lot.<\/p>\n <p><strong>Thank you<\/strong>, Ludum Dare community, for giving me the opportunity to do something enjoyable\u00a0<em>and<\/em> sensible while sitting in front of my computer screen. Thank you for motivating me to learn and to use my knowledge. Thank you for being awesome.<\/p>\n <p>See you in December!<\/p>","time":"September 1st, 2013 6:13 am","title":"10 Seconds \u2013 Post Mortem"}