Pixelfan, our experience in LD27
Greetings. We are the Pixelfan team and we want to share with all you our experience lived by the members at this last Ludum Dare. We have to say that it wasn’t our first time, but not for all the team, because for some members it was their first participation in a ludum.
Team members:
Jastro – Programmer
Roger – Designer
Juanfra – Designer
Xoty – History & Game design
Ainim – Music & SFX (First time working with us)
Jastro’s experience:
For me, ld27 has been a mixture of stress and fun. First day gone without problems, and the second-one too. But on third-one a blue screen on my computer blew away all my code. Thanks to an archive recover program I was able to recover part of my work, but I lost half. So I had to work the code again in one day. It was an stressful and tired experience. But thanks to jokes that we did on Ts3, it made that all the pressure I felt in that moment were carried easily.
Ainim’s experience:
When i accepted the proposition that pixelfan made me and I began the ludum dare project, i could not imagine how i would like this informatics madness. few hours after ludum began all the project was ready, the job was divided with the team members and we were ready to start hands to work. I could say that it was hard and i suffered to make the music the team needed, but fortunately it was not this way. the music grew alone and i felt like i had a mental connection with the game designer to imagine and be in right with all he got in mind for each sequence. All those things mixed with all the great moment lived on the Ts3 – three days without sleep fine makes that every stupid thing become extremely ridiculous and funny- made I want more and I am implicated with the team for future projects. Thanks guys for your welcome.
Juanfra’s experience:
It was my second time in a project for the ludum. And I have to say I become a ludum addict. I don’t know why, but i love this three stressful days. Is strange because I hate work under pressure. This time it was so hard, and really stressful. Each animation, each background… all takes more time than ever. Even it took more time that we calculate do all things in these three days. But, I think the best way to summarize that weekend is saying that I feel so pride with the work this ludum. We worked to do our best, and even with a game unfinished, I can feel we are growing a lot. We have a lot things to learn, but we’re going on the right way. Or maybe no, but that is what I feel. I have to thanks you all a lot friends for the weekend, and I am in for the next ludum. An thanks to the people comments, because we can learn with them. Thanks you all.
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