Postmortem

I didn’t get my game finished. :(

What went right:

  • My art. I barely got any done, but it turned out well.
  • My second idea. I like the idea, and think it could be fun if it was actually a game.
  • Early code. The week before the compo, I started working on a game library. I found that having a bit of base code really helped, and whenever I needed a fairly generic feature (sprites, A*, etc) I added it to the library instead of my main code.
  • I can’t think of anything else :/

What went wrong:

  • My first idea. After briefly brainstorming, I started implementing an impractical idea for an inexperienced dev like me. I threw it away on Saturday afternoon after bugs that I couldn’t fix got in the way and I realized how impractical it was.
  • Distractions. I didn’t have any caffeine and I was exhausted and unmotivated, and even while streaming, my brain was constantly busy trying to figure out some way to distract itself from the task at hand.

 

tl;dr: No caffeine, impractical idea, distractions.

 

You can play my game in neverland.

Comments

01. Sep 2013 · 20:18 UTC
Cheer up, it happens! Sometimes you just can’t really pull off a good idea for the theme and no matter what you do, you end up distracting yourself from the task. I don’t know, sometimes you are just not in the mood, you know? Already happened to me, at least! :)