{"author_name":"oxysoft","cat":"LD #27","comments":[],"epoch":1377965340,"likes":3,"metadata":{"p_key":"38012","p_author":"oxysoft","p_authorkey":"25340","p_urlkey":"73628","p_title":"Ludum2D","p_cat":"LD #27","p_event":"LD27","p_time":"1377965340","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"25340","us_name":"oxysoft","us_username":"oxysoft","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>I am writing a C# Monogame 2D platformer game library called Ludum2D. It is going to be an extraction of my engine used in my Ludum Dare 27 game with additional and more refined features.<\/p>\n <p>I am developing it specifically to be extremely fast to make games with.<\/p>\n <p>Features:<\/p>\n <p>Gravity<br \/>\n Collisions<br \/>\n Entity management<br \/>\n Artificial Intelligence<br \/>\n Tile based levels<br \/>\n Particle engine<br \/>\n Hit Scanning<br \/>\n Smart post processor (Effects like Blur, Bloom etc.)<\/p>\n <p>These are just few of the many features it will have.<\/p>\n <p>It is made open source under the GPL license which means if you make any improvements or additions to my engine, I would like if you would make it public so we could implement your patch into the engine.<\/p>\n <p>A port to Java with LWJGL is planned once this version is complete.<\/p>\n <p>Link: https:\/\/github.com\/oxysoft\/Ludum2D<\/p>","time":"August 31st, 2013 11:09 am","title":"Ludum2D"}