{"author_name":"Rodrigo Robles","cat":"LD #27","comments":[{"author_name":"Aslai","time":"August 31, 2013 7:14 am","epoch":1377951240,"text":"A large chunk of the time, WINE has no problems dealing with Windows games written with cross platform libraries, and even some Windows specific libraries. You&#8217;re out of luck with XNA though, but who plays those games anyways? :3","spam":"N"},{"author_name":"Rodrigo Robles","time":"August 31, 2013 7:31 am","epoch":1377952260,"text":"Aslai, it&#8217;s true that wine performs well the majority of the old win32 games, but when Ludum Dare developers makes something windows-only, they usually working with last versions of visual studio and using xna and .NET 4.5, making the game unplayable under wine&#8230; Fortunately this ingenuous kind of people is minority nowadays <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/>","spam":"N"},{"author_name":"Aslai","time":"September 1, 2013 3:45 pm","epoch":1378068300,"text":"Well, I&#8217;ve tested all software I&#8217;ve ever written in WINE, and it all runs without issue. That includes:<br \/>\n SDL 1.2 with many aux libraries<br \/>\n sfml<br \/>\n DirectX 8-9<br \/>\n Game Maker 5-7<br \/>\n Anything using WinMM\/GDI<br \/>\n C# 4.0 with heavy use of the Windows API (In conjunction with mono)<br \/>\n To all those people using bleeding edge technology: Screw you guys! <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/>","spam":"N"}],"epoch":1377946920,"likes":2,"metadata":{"p_key":"38021","p_author":"Rodrigo Robles","p_authorkey":"24602","p_urlkey":"73637","p_title":"And the multiplatformity won!","p_cat":"LD #27","p_event":"LD27","p_time":"1377946920","p_likes":"2","p_comments":"3","p_status":"UPD5","us_key":"24602","us_name":"Rodrigo Robles","us_username":"rodrigo-robles","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>I&#8217;ve been playing the Ludum Dare games and I feel happy that the majority of the games was made with multiplatform tools.<\/p>\n <p>I&#8217;m a Linux user and it&#8217;s horrible when the games have versions only to commercial OSs. Linux is the choice if you don&#8217;t like to be owned by some huge corporation. And under Linux you are free from the CIA spies <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>Many Unity developers are exporting the games to Linux and it&#8217;s working very well. And web\/javascript games are naturally multiplatform.<\/p>\n <p>I see a paradigm shift here. Now we have a world where monoplatform development is not acceptable anymore.<\/p>\n <p>P.S. &#8211; Play my (multiplatform) puzzle game entry!<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-27\/?action=preview&amp;uid=24602\"><img class=\"alignnone size-medium wp-image-293700\" alt=\"gettheseconds\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/gettheseconds-300x241.jpg\" width=\"300\" height=\"241\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/gettheseconds-300x241.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/gettheseconds.jpg 409w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>","time":"August 31st, 2013 6:02 am","title":"And the multiplatformity won!"}