{"author_name":"bvanschooten","cat":"LD #27","comments":[],"epoch":1377941760,"likes":0,"metadata":{"p_key":"38022","p_author":"bvanschooten","p_authorkey":"14520","p_urlkey":"73638","p_title":"Postmortem + gameplay video of Two Minute Mayhem","p_cat":"LD #27","p_event":"LD27","p_time":"1377941760","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"14520","us_name":"bvanschooten","us_username":"bvanschooten","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>The first thing that came to mind when hearing &#8220;10 seconds&#8221; was &#8220;kill as many enemies as possible in 10 seconds&#8221;.\u00a0 I started this LD with a laid back attitude.\u00a0 I had other important things to do in the week-end, such as relaxing on the beach and visiting friends on my last vacation days.\u00a0 And I just wanted to do something that I personally find fun and inspiring.\u00a0 To hell with the ratings, which many people think suck anyway (I myself prefer constructive comments over numeric ratings).\u00a0 So I stuck with this simple but fun idea.\u00a0 The enemies were going to be totally stupid.\u00a0 It&#8217;s the weapons that have interesting behaviour.<\/p>\n <p>I spent little time coding on Saturday, just fiddling around with graphics and level layouts to see if I could find something that inspired me.\u00a0 But when I created the bullet bouncing mechanic, I found that this simple mechanic can result in some interesting gameplay, so I stuck with it.\u00a0 From Saturday night onwards I had a blast creating funny and interesting weapons, which took most of Sunday to implement and balance.<\/p>\n <p>I decided to have the player play through all the levels without the need to &#8220;complete&#8221; any level before proceeding to the next.\u00a0 I just wanted the game&#8217;s appeal not depend on anticipation of the reward to see the next level for a change, something I got fed up with after playing too much WOW.\u00a0 The result is that the player is taken through a dazzling array of weapon mechanics and graphics in the span of two minutes.\u00a0 And hopefully think, wow, let&#8217;s try that again!\u00a0 Or maybe not, then at least the game has been entertaining for two minutes, which is not too far off from the recommended time to spend on a LD game review.<\/p>\n <p>The graphics are mostly procedurally generated, using <a href=\"http:\/\/tmtg.net\/ludumdare\/spritegen\/\">my sprite generator<\/a>, and <a href=\"http:\/\/www.bottlenose.demon.co.uk\/share\/evolvotron\/\">Evolvotron<\/a> (a linux-only program). I spent a little over an hour on them, and it appears people like them, so I consider them a success.<\/p>\n <p>Sound was added 30 minutes before the deadline.\u00a0 I decided to have the game trigger lots of &#8220;rapid fire&#8221; sounds, resulting in a sort of &#8220;ambient&#8221; noise, which I thought sounded quite OK when I used multiple slightly different samples for each sound. Unfortunately the sound is a little too loud compared to most games, and when it&#8217;s on loud, it sounds rather grating and unpleasant, as sfxr sounds tend to do.\u00a0 As is, the game is probably going to score lower on sound than a game without sound, which I believe scores about 2 stars on average.\u00a0 So, please turn the volume way down to make the game sound better.\u00a0 Reminder for next time: lower the volume by 6db for sfxr samples!<\/p>\n <p>Which brings us to some other things that didn&#8217;t turn out so well.\u00a0 First of all, the game is too random, you need luck to complete some levels, and just shooting in random directions is a reasonable strategy.\u00a0 That&#8217;s the most important flaw I think, but it can be fixed.\u00a0 I am a little surprised I still find it enjoyable despite of that, in fact it has the same kind of appeal as a coin drop machine.\u00a0 Another is that the game probably lacks character. No cool intro or characters, no compelling or funny storyline.\u00a0 I am very bad at this sort of thing.\u00a0 I must admit, I personally don&#8217;t consider it important, but I know some other people do.<\/p>\n <p>About the &#8220;kill as many enemies as possible in 10 seconds&#8221; concept, I wonder how many people though it up, but abandoned it because it was too obvious.\u00a0 As yet, I have to find a game that follows the same concept.\u00a0 I do hope to find some before rating ends!<\/p>\n <p>Oh, I almost forgot&#8230; <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-27\/?action=preview&amp;uid=14520\"><strong>play the game here.<\/strong><\/a><\/p>\n <p><iframe width=\"500\" height=\"375\" src=\"http:\/\/www.youtube.com\/embed\/LXG3Fe5orFU?feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n <p>&nbsp;<\/p>","time":"August 31st, 2013 4:36 am","title":"Postmortem + gameplay video of Two Minute Mayhem"}