{"author_name":"pereubu","cat":"LD #27","comments":[],"epoch":1377939480,"likes":2,"metadata":{"p_key":"38023","p_author":"pereubu","p_authorkey":"16143","p_urlkey":"73639","p_title":"Very very postmortem ?","p_cat":"LD #27","p_event":"LD27","p_time":"1377939480","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"16143","us_name":"pereubu","us_username":"pereubu","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p><a href=\"http:\/\/www.ludumdare.com\/compo\/2013\/08\/31\/very-very-postmortem\/1-169\/\" rel=\"attachment wp-att-293643\"><img class=\"size-full wp-image-293643 aligncenter\" alt=\"1\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/11.gif\" width=\"510\" height=\"359\" \/><\/a><\/p>\n <p>Aaaaaand I&#8217;ll try to make it readabe in ten seconds D:<\/p>\n <p><strong>What went right <\/strong>:<br \/>\n &#8211; Coding went incredibely well this time. I had just one stupid difficulty one time then it all went smooth, even for the art part.<br \/>\n &#8211; All the assets were maid under 2h in a 69 ko spritesheet. Never done it so fast.<br \/>\n &#8211; Making a fucking dynamic game coding all sorts of wiggly\/sparkly things with game maker.<br \/>\n &#8211; coding my first AI<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2013\/08\/31\/very-very-postmortem\/4-64\/\" rel=\"attachment wp-att-293645\"><img class=\"size-full wp-image-293645 aligncenter\" alt=\"4\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/4.gif\" width=\"508\" height=\"358\" \/><\/a><br \/>\n <strong>What went wrong<\/strong> :<br \/>\n &#8211; bad game design. As always,I try to improvise this game so much that it gets &#8220;not-as-good-as-wanted&#8221; to play and need tons of tweaking.<br \/>\n &#8211; stupidely overambitious as usual. Wanted to make procedurally generated levels just for the exercice. I finished about 1 or 2h before the end with a lot of game breaking bugs that I somehow managed to repair.<br \/>\n &#8211; <strong>epilepsy warning<\/strong> : People though I finished the game with a huge headache but I really didn&#8217;t think this game was so flashy, and I forgot to add a warning screen at the beginning.<\/p>\n <p style=\"text-align: center\"><a href=\"http:\/\/www.ludumdare.com\/compo\/2013\/08\/31\/very-very-postmortem\/3-84\/\" rel=\"attachment wp-att-293644\"><img class=\"alignnone size-full wp-image-293644\" alt=\"3\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/3.gif\" width=\"510\" height=\"363\" \/><\/a><\/p>\n <p><strong>Whattada next<\/strong> :<br \/>\n &#8211; now I&#8217;m really ready to make a fucking cool game.<\/p>\n <p style=\"text-align: center\"><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-27\/?action=preview&amp;uid=16143\" target=\"_blank\">PLAY THE GAME HERE :3<\/a><\/p>","time":"August 31st, 2013 3:58 am","title":"Very very postmortem ?"}