{"author_name":"excd","cat":"LD #27","comments":[],"epoch":1377922440,"likes":1,"metadata":{"p_key":"38027","p_author":"excd","p_authorkey":"504533","p_urlkey":"73643","p_title":"RetroType Post-Mortem!","p_cat":"LD #27","p_event":"LD27","p_time":"1377922440","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"504533","us_name":"excd","us_username":"excd","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p><strong>Summary:<\/strong><br \/>\n Alright, so this was my 5th Ludum Dare to date&#8230; And I honestly thought this would have been a good theme for me, but as it turns out I couldn&#8217;t think of ANYTHING for the first like day and a half of the competition, I was literally about to give up and even tweeted I was out&#8230; Then at that very moment I came up with an idea. &#8220;A typing game!&#8221; Something so simple that I could make it in the small amount of time I had remaining, and something that I feel most other people likely wouldn&#8217;t make, making it unique in a way. So I began working.<\/p>\n <div style=\"text-align: center\">\n <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-27\/?action=preview&amp;uid=8072\" title=\"RetroType\"><strong>RetroType<\/strong><\/a><\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-27\/?action=preview&amp;uid=8072\" title=\"RetroType\"><img alt=\"RetroType Screenshot\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/compo2\/273708\/8072-shot0.png\" \/><\/a>\n <\/div>\n <p><strong>What Went Right:<\/strong><br \/>\n Mainly, I managed to get the game done in time&#8230; As I said in my summary, I had less than half of the competition to make RetroType, and getting it done was the clearly the biggest goal. I managed to do it in time, and as far as I can see it has no big issues, other than pressing enter screwing up everything, but that&#8217;s a problem with Unity&#8217;s text field and I didn&#8217;t have time to worry about it. But I suppose to sum this up, the game works as intended, it&#8217;s effective at what it does, and it&#8217;s fairly representative of how I imagined it in my head initially.<\/p>\n <p><strong>What Went Wrong:<\/strong><br \/>\n Well, as I mentioned before I didn&#8217;t actually start until over halfway through the compo. Other than that, a big problem as I mentioned was Unity&#8217;s built in text-field, because of the way it works, when you are in the field it disables any recognition of the Input command, meaning I could not find a way to disable pressing enter in the text-field, and if you do, it screws you up, which is very annoying&#8230; This is probably the biggest issue with the game. Other than that, there were some more effects I would have like to add to the game to make it a bit prettier, I would have liked to add some music and some more sounds, and I would have liked to add a bit more depth to the scoring system. Sadly I had time for none of those things. But other than that, the game worked pretty much as intended, so all in all it went pretty well.<\/p>\n <p><strong>Some Thoughts: <\/strong><br \/>\n I know that a lot of people (including myself) had trouble with this theme, so hopefully next time we get something a bit more accessible. Also, I&#8217;ve been busy all week, so I haven&#8217;t really had time for rating games, and it&#8217;s also why I just now got around to making a post-mortem, but this weekend I plan on getting quite a few ratings in. <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><br \/>\n Also, good luck to everyone else, I hope you all do great!<\/p>","time":"August 30th, 2013 11:14 pm","title":"RetroType Post-Mortem!"}