{"author_name":"RawBits","cat":"LD #27","comments":[],"epoch":1377874920,"likes":0,"metadata":{"p_key":"38042","p_author":"RawBits","p_authorkey":"5167","p_urlkey":"73658","p_title":"Work It Up \u2013 post mortem","p_cat":"LD #27","p_event":"LD27","p_time":"1377874920","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"5167","us_name":"rawbits","us_username":"rawbits","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>Hi!<\/p>\n <p>Here is the entry we talking about:\u00a0<a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-27\/?action=preview&amp;uid=5167\">http:\/\/www.ludumdare.com\/compo\/ludum-dare-27\/?action=preview&amp;uid=5167<\/a><\/p>\n <p>The concept came from the fact I once wanted to do a platform game for LD 21 but then I chose NDS as the platform which I wasn&#8217;t familiar at all at the time so it didn&#8217;t made it in time. But a plain platformer seemd too plain so I wanted a mechanic that can enhance the idea and goes well with the theme. That turned out to be a Tetris + Bejeweled freak and it was quite fitting to the theme and the platformer part.<\/p>\n <p>I&#8217;ve made a little video of the game for you but I encourage you to play it as it runs on most platforms and even in a browser.<\/p>\n <p><a href=\"http:\/\/www.youtube.com\/watch?v=M5J6SPu2tgs\">http:\/\/www.youtube.com\/watch?v=M5J6SPu2tgs<\/a><\/p>\n <p>You can tell from the video that the game isn&#8217;t quite finished. Let&#8217;s see in short what led me to this faliure.<\/p>\n <p><strong>What went wrong<\/strong><\/p>\n <p>Normally the structure came naturally to me while programming and everithing fits just fine and builds on each other. This time I had to rewrite parts of the mechanics several times to support other functionalities better. That taken away a lot of time and momentum. I don&#8217;t know what happend to me&#8230; <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/frownie.png\" alt=\":(\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>I recently changed my daily routine &#8211; or should I say I&#8217;ve tried to create one &#8211; and it&#8217;s not the real problem but it did take away more time from programming as opposed to the 48h is 48h tactic I used to do.<\/p>\n <p>A little depression came from my real life and from the fact that I&#8217;m not doing as well as I used to. This ultimately lead to give up on the finishing of the collision checking as it would required to rewrite the whole falling block mechanic.<\/p>\n <p><strong>Advise<\/strong><\/p>\n <p>Get yourself together and push through no matter what!<\/p>\n <p>Thank you for reading! Please give my game a try and leave a comment! I&#8217;ll rate back of course.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/post-mortem\/\" rel=\"tag\">post-mortem<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/video\/\" rel=\"tag\">video<\/a><\/p>","time":"August 30th, 2013 10:02 am","title":"Work It Up \u2013 post mortem"}